private void Update() { foreach (IEntity e in characters) { //Debug.Log("IEntity " + e.EntityName); e.Update(); } foreach (IEntity c in MapManager.entities) { c.Update(); } if (Input.GetKeyDown(KeyCode.N)) { MapManager.ChangeMap(); } }
private void Update() { foreach (IEntity e in characters) { //Debug.Log("IEntity " + e.EntityName); e.Update(); } foreach (IEntity c in MapManager.entities) { c.Update(); } if (Input.GetKeyDown(KeyCode.N)) { MapManager.ChangeMap(); } }