/// <summary>
 /// PopulateAvailableMazeDoors populates the available list with Maze doors from tileMapManager.MazeDoor appropriately
 /// </summary>
 private void PopulateAvailableMazeDoors()
 {
     //Loop through tileMapManager MazeDoors and see if there are any doors that are a acceptable distance away from the player to add
     foreach (MazeDoorEnum mazeDoor in tileMapManager.MazeDoors.Keys)
     {
         if (!PlayerCloseToPostion(playerPosition.position, tileMapManager.MazeDoorPosition(mazeDoor)))
         {
             if (!availableMazeDoors.Contains(mazeDoor))
             {
                 availableMazeDoors.Add(mazeDoor);
             }
         }
     }
 }