private void Update()
    {
        foreach (IEntity e in characters)
        {
            //Debug.Log("IEntity " + e.EntityName);

            e.Update();
        }

        foreach (IEntity c in MapManager.entities)
        {
            c.Update();
        }

        if (Input.GetKeyDown(KeyCode.N))
        {
            MapManager.ChangeMap();
        }
    }