private void BulletSpin(bool clockwise) { p1Thruster.ResetNitro(); p2Thruster.ResetNitro(); p1Gun.cooldown = 0; p2Gun.cooldown = 0; p1Shield.Reset(); p2Shield.Reset(); rigidbody.angularVelocity = clockwise ? 540 : -540; rigidbody.angularDrag = 0; timer = 2f; State = clockwise ? ComboState.BulletSpinClock : ComboState.BulletSpinAntiC; }