void OnTriggerEnter2D(Collider2D collider) { EnemyProjectile missle = collider.gameObject.GetComponent <EnemyProjectile>(); if (missle) { health -= missle.GetDamage(); lifeBar.LoseHealth(); AudioClip dClip = shipDamage[0]; AudioSource.PlayClipAtPoint(dClip, transform.position); if (health <= 0) { thruster.RemoveThruster(); AudioClip clip = shipDeath[0]; AudioSource.PlayClipAtPoint(clip, transform.position); Destroy(gameObject); } missle.Hit(); } }