void Explode() { _billboard.SetActive(false); _mesh.SetActive(false); GlobalSoundManager.instance.PlayStopEmp(false); GlobalSoundManager.instance.PlayClip(GlobalSounds.EmpExplode, SourcePosition.Center, 1); _camController.AddScreenShake(3.0f, 5.0f, 0.2f, true); _targetThruster.Discharge(); _destroy = true; }