Пример #1
0
    public override void Collision(Collision2D other)
    {
        ThePlayer.DeactivateRush();

        if (other.collider.name == "StalObject")
        {
            other.collider.GetComponentInParent <Stalactite>().Crack();
        }

        if (ThePlayer.ActivateShield())
        {
            ThePlayer.PlaySound(ClumsyAudioControl.PlayerSounds.Collision); // TODO sounds
        }
        else
        {
            if (other.collider.name == "StalObject")
            {
                GameData.Instance.Data.Stats.ToothDeaths++;
            }
            else
            {
                //Level.Stats.RockDeaths++; // TODO check for other objects
            }
            ThePlayer.PlaySound(ClumsyAudioControl.PlayerSounds.Collision);
            ThePlayer.Die();
        }
    }