private void ResumeGameplay() { _bPaused = false; ThePlayer.PauseGame(false); _gameHud.HideResumeTimer(); _gameHud.GamePaused(false); PlayerController.ResumeGameplay(); }
private void ResumeGameplay() { EventListener.ResumeGame(); Toolbox.Instance.GamePaused = false; GameState = GameStates.Normal; ThePlayer.PauseGame(false); _gameHud.HideResumeTimer(); _gameHud.GamePaused(false); PlayerController.ResumeGameplay(); }
public override void PauseGame(bool showMenu) { _bPaused = true; ThePlayer.PauseGame(true); _gameHud.GamePaused(true); if (showMenu) { _gameMenu.PauseGame(); } }
public override void PauseGame(bool showMenu) { EventListener.PauseGame(); Toolbox.Instance.GamePaused = true; GameState = GameStates.Paused; ThePlayer.PauseGame(true); _gameHud.GamePaused(true); if (showMenu) { _gameMenu.PauseGame(); } }