Пример #1
0
 void DoMove(int iOld, int iNew)
 {
     EditorManager.Progress.ShowProgressDialog("Resort detail textures");
     _terrain.DetailTextures.RemoveAt(iOld);
     _terrain.DetailTextures.Insert(iNew, _texture);
     _terrain.EngineTerrain.UpdateDetailTextureOrder(TerrainEditor.CurrentTerrain.DetailTextures, true, EditorManager.Progress);
     _terrain.Modified = true;
     TerrainEditor.TriggerOnDetailTextureListChanged(new DetailTextureListChangedArgs(DetailTextureListChangedArgs.Action.OrderChanged, null));
     EditorManager.Progress.HideProgressDialog();
 }
Пример #2
0
        void SetNewList(ArrayList oldList, ArrayList newList)
        {
            EditorManager.Progress.ShowProgressDialog("Resort detail textures");
            _terrain.DetailTextures = newList;
            _terrain.EngineTerrain.UpdateDetailTextureOrder(_terrain.DetailTextures, true, EditorManager.Progress);
            EditorManager.Progress.HideProgressDialog();
            EditorManager.ActiveView.UpdateView(false);
            _terrain.Modified = true;

            TerrainEditor.TriggerOnDetailTextureListChanged(new DetailTextureListChangedArgs(DetailTextureListChangedArgs.Action.NewCreated, null));
            if (TerrainEditor.CurrentDetailTexture != null && !newList.Contains(TerrainEditor.CurrentDetailTexture))
            {
                TerrainEditor.CurrentDetailTexture = null;
            }
        }