Пример #1
0
        public static async Task AnalyseAsync(string path)
        {
            foreach (var file in Directory.GetFiles(path, "*.raw", SearchOption.AllDirectories))
            {
                var editor = await TerrainEditor.OpenAsync(file);

                foreach (var chunk in editor.Source.Chunks)
                {
                    {
                        var data = chunk.ShortMap.Data;

                        Console.WriteLine($"MAX = {data.Max()}\tMIN = {data.Min()}\tLEN = {data.Length}");
                    }

                    {
                        var data = chunk.UnknownByteArray1;

                        Console.WriteLine($"MAX = {data.Max()}\tMIN = {data.Min()}\tLEN = {data.Length}\n");
                    }

                    {
                        foreach (var array in chunk.UnknownShortArray)
                        {
                            var data = array;

                            Console.WriteLine($"MAX = {data.Max()}\tMIN = {data.Min()}\tLEN = {data.Length}");
                        }

                        Console.WriteLine();
                    }

                    Console.ReadKey();
                }
            }
        }
Пример #2
0
        public static async Task InsertAsync(string path)
        {
            LuzFile luz;

            await using (var stream = File.OpenRead(path))
            {
                using var reader = new BitReader(stream);

                luz = new LuzFile();

                luz.Deserialize(reader);
            }

            var worlds = Interface.Database["ZoneTable"];

            if (luz.WorldId == 0)
            {
                var attributes = File.GetAttributes(path);

                attributes &= ~FileAttributes.ReadOnly;

                File.SetAttributes(path, attributes);

                luz.WorldId = (uint)worlds.ClaimKey(100);

                await using var stream = File.Create(path);

                using var writer = new BitWriter(stream);

                luz.Serialize(writer);
            }

            var entry = worlds.FirstOrDefault(w => w.Key == luz.WorldId);

            if (entry != default)
            {
                if (entry.Value <string>("zoneName").StartsWith("ZoneTable"))
                {
                    worlds.Remove(entry);
                }
                else
                {
                    return;
                }
            }

            var rootPath = Path.GetDirectoryName(path);

            var terrain = await TerrainEditor.OpenAsync(Path.Combine(rootPath, luz.TerrainFileName));

            entry = worlds.Create(luz.WorldId);

            var root = new Uri(Path.Combine(Interface.Configuration.Output, "./maps/"));
            var map  = new Uri(path);

            var relative = root.MakeRelativeUri(map).ToString();

            Console.WriteLine($"Inserting: [{luz.WorldId}] {Path.GetFileName(path)} into {relative}");

            var _ = new ZoneTableTable(entry)
            {
                zoneName          = relative,
                ghostdistance     = 5000,
                zoneID            = (int)luz.WorldId,
                scriptID          = -1,
                ghostdistance_min = 150,
                heightInChunks    = terrain.Source.Height,
                widthInChunks     = terrain.Source.Weight,
                localize          = false,
                petsAllowed       = true,
                mountsAllowed     = true
            };
        }
Пример #3
0
        public static async Task UpgradeZone(string path)
        {
            var origin = path;

            var id = Interface.Database["ZoneTable"].ClaimKey(100);

            path = Path.Combine(Interface.Configuration.Output, "maps", path);

            LuzFile luz;

            var root = Path.GetDirectoryName(path);

            await using (var stream = File.OpenRead(path))
            {
                using var reader = new BitReader(stream);

                luz = new LuzFile();

                luz.Deserialize(reader);
            }

            foreach (var scene in luz.Scenes)
            {
                LvlFile lvl;

                var scenePath = Path.Combine(root, scene.FileName);

                await using (var stream = File.OpenRead(scenePath))
                {
                    using var reader = new BitReader(stream);

                    lvl = new LvlFile();

                    lvl.Deserialize(reader);
                }

                if (lvl.IsOld)
                {
                    Console.WriteLine($"Converting {scene.SceneName} to new.");

                    lvl.ConvertToNew();

                    await using (var stream = File.Create(scenePath))
                    {
                        using var writer = new BitWriter(stream);

                        lvl.Serialize(writer);
                    }
                }

                var spawnPoint = lvl.LevelObjects?.Templates?.FirstOrDefault(l => l.Lot == 4945);

                if (spawnPoint == null)
                {
                    continue;
                }

                luz.SpawnPoint    = spawnPoint.Position;
                luz.SpawnRotation = spawnPoint.Rotation;
            }

            if (luz.Version < 0x26)
            {
                Console.WriteLine($"Converting {Path.GetFileName(path)} to new.");

                luz.Version = 0x26;

                luz.WorldId = (uint)id;

                await using (var stream = File.Create(path))
                {
                    using var writer = new BitWriter(stream);

                    luz.Serialize(writer);
                }
            }

            Console.WriteLine("Updating terrain.");

            var terrainPath = Path.Combine(root, luz.TerrainFileName);

            var terrain = await TerrainEditor.OpenAsync(terrainPath);

            foreach (var chunk in terrain.Source.Chunks)
            {
                for (var i = 0; i < chunk.ColorRelatedArray.Length; i++)
                {
                    chunk.ColorRelatedArray[i] = 1;
                }
            }

            await terrain.SaveAsync(terrainPath);

            Console.WriteLine($"Adding [{id}] {Path.GetFileName(path)} to database.");

            var zones = Interface.Database["ZoneTable"];

            var row = zones.Create(id);

            var _ = new ZoneTableTable(row)
            {
                zoneName      = origin,
                zoneID        = (int)luz.WorldId,
                ghostdistance = 500,
                scriptID      = -1,
                locStatus     = 0
            };
        }