Пример #1
0
    // Use this for initialization
    void Start()
    {
        if (GameManager)
        {
            TN         = GameManager.GetComponent <TargetNumber>();
            BlockCount = GameManager.GameDifficulty;

            for (int i = 0; i < BlockCount; i++)
            {
                GameObject gO = Instantiate(BlockPrefab, BM.Block_Movable[i].transform.position, BM.Block_Movable[i].transform.rotation);
                gO.transform.SetParent(Parent.transform);
                gO.transform.localScale = new Vector3(1, 1, 1);
            }

            SpawnDone = true;
        }
    }
Пример #2
0
 public Attack(Limb limb, Modifier modifier, TargetNumber targetNumber)
 {
     this.Limb         = Limb.RightHand;
     this.Modifier     = Modifier.Head;
     this.TargetNumber = TargetNumber.One;
 }