// Use this for initialization void Start() { if (GameManager) { TN = GameManager.GetComponent <TargetNumber>(); BlockCount = GameManager.GameDifficulty; for (int i = 0; i < BlockCount; i++) { GameObject gO = Instantiate(BlockPrefab, BM.Block_Movable[i].transform.position, BM.Block_Movable[i].transform.rotation); gO.transform.SetParent(Parent.transform); gO.transform.localScale = new Vector3(1, 1, 1); } SpawnDone = true; } }
public Attack(Limb limb, Modifier modifier, TargetNumber targetNumber) { this.Limb = Limb.RightHand; this.Modifier = Modifier.Head; this.TargetNumber = TargetNumber.One; }