private void testSingle(bool auto = false) { var circle = new Tap { StartTime = Time.Current + 1000, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); Add(new DrawableTap(circle) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, Auto = auto }); }
private void testSingle(bool auto = false) { var circle = new Tap { StartTime = Time.Current + 1000, Position = new Vector2(0, -66f), Angle = 0, endPosition = new Vector2(0, -296.5f), NoteColor = Color4.Orange, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); var drawable = CreateDrawableTapNote(circle, auto); Add(drawable); }
private void testSingle(bool auto = false) { var circle = new Tap { Break = true, StartTime = Time.Current + 1000, // No post-process is run NoteColour = Color4.OrangeRed, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); Add(new DrawableTap(circle) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, Auto = auto }); }
private void testSingle(bool auto = false) { var circle = new Tap { StartTime = Time.Current + 1000, Position = new Vector2(0, -66f), Angle = 0, EndPosition = new Vector2(0, -296.5f), NoteColor = Color4.Orange, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); Add(new DrawableTap(circle) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, Auto = auto }); }