Example #1
0
        private void testSingle(bool auto = false)
        {
            var circle = new Tap
            {
                StartTime = Time.Current + 1000,
            };

            circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty {
            });

            Add(new DrawableTap(circle)
            {
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre,
                Depth  = depthIndex++,
                Auto   = auto
            });
        }
Example #2
0
        private void testSingle(bool auto = false)
        {
            var circle = new Tap
            {
                StartTime   = Time.Current + 1000,
                Position    = new Vector2(0, -66f),
                Angle       = 0,
                endPosition = new Vector2(0, -296.5f),
                NoteColor   = Color4.Orange,
            };

            circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty {
            });

            var drawable = CreateDrawableTapNote(circle, auto);

            Add(drawable);
        }
        private void testSingle(bool auto = false)
        {
            var circle = new Tap
            {
                Break     = true,
                StartTime = Time.Current + 1000,

                // No post-process is run
                NoteColour = Color4.OrangeRed,
            };

            circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty {
            });

            Add(new DrawableTap(circle)
            {
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre,
                Depth  = depthIndex++,
                Auto   = auto
            });
        }
Example #4
0
        private void testSingle(bool auto = false)
        {
            var circle = new Tap
            {
                StartTime   = Time.Current + 1000,
                Position    = new Vector2(0, -66f),
                Angle       = 0,
                EndPosition = new Vector2(0, -296.5f),
                NoteColor   = Color4.Orange,
            };

            circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty {
            });

            Add(new DrawableTap(circle)
            {
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre,
                Depth  = depthIndex++,
                Auto   = auto
            });
        }