Пример #1
0
    /// <summary>
    /// This menu is shown if the player has joined a channel.
    /// </summary>

    void DrawExampleMenu()
    {
        Rect rect = new Rect(0f, Screen.height - buttonHeight, buttonWidth, buttonHeight);

        if (GUI.Button(rect, "Main Menu", button))
        {
            // Leaving the channel will cause the "OnNetworkLeaveChannel" to be sent out.
            TNManager.LeaveChannel();
        }
    }
    void PeriodicCheck()
    {
        Vector3       myPos           = transform.position;
        ExampleRegion closestRegion   = null;
        float         closestDistance = float.MaxValue;

        // First find the closest region -- this is the region the player avatar should belong to
        for (int i = 0; i < ExampleRegion.list.size; ++i)
        {
            ExampleRegion region   = ExampleRegion.list[i];
            float         distance = Vector3.Distance(region.transform.position, myPos);

            if (distance < closestDistance)
            {
                closestDistance = distance;
                closestRegion   = region;
            }
        }

        // Now ensure we've joined all the nearby regions in addition to the closest region
        for (int i = 0; i < ExampleRegion.list.size; ++i)
        {
            ExampleRegion region   = ExampleRegion.list[i];
            float         distance = Vector3.Distance(region.transform.position, myPos);

            if (distance < joinDistance || region == closestRegion)
            {
                // We're close -- join the region's channel
                if (!TNManager.IsInChannel(region.channelID))
                {
                    TNManager.JoinChannel(region.channelID, true);
                }
            }
            else if (distance > leaveDistance && tno.channelID != region.channelID)
            {
                // We're far away -- leave the region's channel
                if (TNManager.IsInChannel(region.channelID))
                {
                    TNManager.LeaveChannel(region.channelID);
                }
            }
        }

        // Transfer the car to the closest region's channel
        if (closestRegion != null && tno.channelID != closestRegion.channelID)
        {
            tno.TransferToChannel(closestRegion.channelID);
        }
    }
Пример #3
0
 public void LeaveChannel()
 {
     TNManager.LeaveChannel();
 }