/// <summary> /// Connect to the specified destination. /// </summary> static public void Connect(string address, int port) { IPEndPoint ip = Tools.ResolveEndPoint(address, port); if (ip == null) { if (mInstance != null) { mInstance.OnConnect(false, "Unable to resolve " + address); } } else if (mInstance != null) { mInstance.mClient.playerName = mPlayer.name; mInstance.mClient.Connect(ip, null); } }