public void StateSpaceToolsGetPlayerActionsCountUpdatePlanTest() { Plan newPlan = testPlan.Clone() as Plan; State newState = testPlan.Initial.Clone() as State; newPlan.Initial = newState.NewState(testPlan.Steps[0] as Operator, testProblem.Objects); newPlan.Steps.RemoveAt(0); List <Operator> actions = StateSpaceTools.GetPlayerActions(testDomain, testProblem, newPlan.Initial as State); Assert.AreEqual(2, actions.Count); }
public void StateSpaceToolsGetPlayerActionsTest() { List <Operator> testPlayerActions = new List <Operator> { new Operator ( new Predicate("move", new List <ITerm> { new Term("arthur", true), new Term("woods", true), new Term("lake", true) }, true), new List <IPredicate> { new Predicate("at", new List <ITerm> { new Term("arthur", true), new Term("woods", true) }, true), new Predicate("at", new List <ITerm> { new Term("arthur", true), new Term("lake", true) }, false), new Predicate("character", new List <ITerm> { new Term("arthur", true) }, true), new Predicate("alive", new List <ITerm> { new Term("arthur", true) }, true), new Predicate("location", new List <ITerm> { new Term("woods", true) }, true), new Predicate("location", new List <ITerm> { new Term("lake", true) }, true), new Predicate("connected", new List <ITerm> { new Term("lake", true), new Term("woods", true) }, true), }, new List <IPredicate> { new Predicate("at", new List <ITerm> { new Term("arthur", true), new Term("woods", true) }, false), new Predicate("at", new List <ITerm> { new Term("arthur", true), new Term("lake", true) }, true), } ) }; List <Operator> computedPlayerActions = StateSpaceTools.GetPlayerActions(testDomain, testProblem, testState); Assert.AreEqual(testPlayerActions[0], computedPlayerActions[0]); }