Пример #1
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        LauchEffect e1 = new LauchEffect();

        e1.SetCardEffectType(ComVal.cardEffectType_mustToChooseLauch);
        e1.SetCategory(ComVal.category_spSummon);
        e1.SetCheckLauch(CheckLauch);
        e1.SetCode(ComVal.code_NormalSummon);
        e1.SetLauchArea(ComVal.Area_Monster);
        e1.SetOperation(Operation);
        duel.ResignEffect(e1, card, player);

        StateEffect e2 = new StateEffect();

        e2.SetRangeArea(ComVal.Area_Monster);
        e2.SetCardEffectType(ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_Single | ComVal.cardEffectType_unableReset);
        e2.SetCategory(ComVal.category_stateEffect);
        e2.SetTarget(card);
        e2.SetStateEffectType(ComVal.stateEffectType_addAfkVal);
        e2.SetGetStateEffectVal(GetAddAfkVal);
        duel.ResignEffect(e2, card, player);
    }
Пример #2
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        SpSummonEffect e1 = new SpSummonEffect();

        e1.SetCheckLauch(CheckLauch);
        e1.SetPutType(0);
        duel.ResignEffect(e1, card, player);

        StateEffect e2 = new StateEffect();

        e2.SetRangeArea(ComVal.Area_Monster);
        e2.SetCardEffectType(ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_Single | ComVal.cardEffectType_unableReset);
        e2.SetCategory(ComVal.category_stateEffect);
        e2.SetTarget(card);
        e2.SetStateEffectType(ComVal.stateEffectType_addAfkVal);
        e2.SetGetStateEffectVal(GetAddAfkVal);
        duel.ResignEffect(e2, card, player);

        StateEffect e3 = (StateEffect)e2.Clone();

        e3.SetStateEffectType(ComVal.stateEffectType_addDefVal);
        duel.ResignEffect(e3, card, player);
    }
Пример #3
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        card.SetMaterialFilter2(Fiter1, Fiter2);

        StateEffect e1 = new StateEffect();

        e1.SetRangeArea(ComVal.Area_Monster);
        e1.SetCardEffectType(ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_Single | ComVal.cardEffectType_unableReset);
        e1.SetCategory(ComVal.category_stateEffect);
        e1.SetTarget(card);
        e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal);
        e1.SetGetStateEffectVal(GetAddAfkVal);
        duel.ResignEffect(e1, card, player);

        LauchEffect e2 = new LauchEffect();

        e2.SetCategory(ComVal.category_destroy);
        e2.SetCode(ComVal.code_LeaveField);
        e2.SetCardEffectType(ComVal.cardEffectType_mustLauch);
        e2.SetCheckLauch(CheckLauch);
        e2.SetOperation(Operation);
        duel.ResignEffect(e2, card, player);
    }