public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { AttackEvent e = duel.GetCurAttackEvent(); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal); if (e.Attacker.controller == card.controller) { e1.SetTarget(e.Attacker); e1.SetStateEffectVal(e.Attackeder.GetCurAfk()); } else { e1.SetTarget(e.Attackeder); e1.SetStateEffectVal(e.Attacker.GetCurAfk()); } e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); duel.ResignEffect(e1, card, card.controller); duel.FinishHandle(); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Card c = group.GetFirstCard(); if (!card.curArea.IsBind(ComVal.Area_Monster) || !c.curArea.IsBind(ComVal.Area_Graveyard)) { duel.FinishHandle(); return; } normalDele d1 = delegate { StateEffect e1 = new StateEffect(); e1.SetCardEffectType(ComVal.cardEffectType_equip | ComVal.cardEffectType_Single); e1.SetCategory(ComVal.category_equipCard); e1.SetEquipCard(card, c); e1.SetRangeArea(ComVal.Area_Trap); duel.ResignEffect(e1, c, card.controller); duel.FinishHandle(); }; duel.AddDelegate(d1, true); duel.EquipCardFromArea(ComVal.Area_Graveyard, c, card.controller, card, effect); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_ChangeAttack); e1.SetTarget(card); e1.SetStateEffectVal(4000); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 1); duel.ResignEffect(e1, card, card.controller); duel.FinishHandle(); }
private void Operation2(IDuel duel, Card card, LauchEffect effect, Group target = null) { Card targetCard = target.GetFirstCard(); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal); e1.SetTarget(targetCard); e1.SetStateEffectVal(500); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); duel.ResignEffect(e1, card, card.controller); duel.FinishHandle(); }
public void Operation1(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea(ComStr.KeyWord_ElementalHERO, false, card.ownerPlayer, ComVal.cardType_Monster, ComVal.Area_MainDeck, null, true, null, card.cardID); GroupCardSelectBack callBack = delegate(Group theGroup) { normalDele d = delegate { Card c = theGroup.GetCard(0); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_ChangeAttribute); e1.SetTarget(card); e1.SetStateEffectVal(c.attribute); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); StateEffect e2 = e1.Clone() as StateEffect; e2.SetStateEffectType(ComVal.stateEffectType_ChangeAttack); e2.SetStateEffectVal(c.afk); StateEffect e3 = e1.Clone() as StateEffect; e3.SetStateEffectType(ComVal.stateEffectType_ChangeDef); e3.SetStateEffectVal(c.def); duel.ResignEffect(e1, card, card.ownerPlayer); duel.ResignEffect(e2, card, card.ownerPlayer); duel.ResignEffect(e3, card, card.ownerPlayer); LimitPlayerEffect e4 = new LimitPlayerEffect(); e4.SetCategory(ComVal.category_limitEffect); e4.SetTargetType(TargetPlayerType.my); e4.SetLimitEffectType(ComVal.limitEffectType_spSummonLimit); e4.SetLimitEffectHandler(limitEffectHandler); e4.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); duel.ResignEffect(e4, card, card.ownerPlayer); duel.FinishHandle(); }; duel.AddDelegate(d); duel.SendToGraveyard(ComVal.Area_MainDeck, theGroup, card, ComVal.reason_Effect, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), 0, ComVal.Area_Trap); GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Trap, val, card, ComVal.reason_EffectDestroy, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); duel.ChangeMonsterType(ComVal.CardPutType_layFront, card); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_unableChangeType); e1.SetTarget(card); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 1); duel.ResignEffect(e1, card, card.controller); }
public void InitialEffect(Card card, Player player, IDuel duel) { LauchEffect e1 = new LauchEffect(); e1.SetCardEffectType(ComVal.cardEffectType_mustToChooseLauch); e1.SetCategory(ComVal.category_spSummon); e1.SetCheckLauch(CheckLauch); e1.SetCode(ComVal.code_NormalSummon); e1.SetLauchArea(ComVal.Area_Monster); e1.SetOperation(Operation); duel.ResignEffect(e1, card, player); StateEffect e2 = new StateEffect(); e2.SetRangeArea(ComVal.Area_Monster); e2.SetCardEffectType(ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_Single | ComVal.cardEffectType_unableReset); e2.SetCategory(ComVal.category_stateEffect); e2.SetTarget(card); e2.SetStateEffectType(ComVal.stateEffectType_addAfkVal); e2.SetGetStateEffectVal(GetAddAfkVal); duel.ResignEffect(e2, card, player); }
public void InitialEffect(Card card, Player player, IDuel duel) { SpSummonEffect e1 = new SpSummonEffect(); e1.SetCheckLauch(CheckLauch); e1.SetPutType(0); duel.ResignEffect(e1, card, player); StateEffect e2 = new StateEffect(); e2.SetRangeArea(ComVal.Area_Monster); e2.SetCardEffectType(ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_Single | ComVal.cardEffectType_unableReset); e2.SetCategory(ComVal.category_stateEffect); e2.SetTarget(card); e2.SetStateEffectType(ComVal.stateEffectType_addAfkVal); e2.SetGetStateEffectVal(GetAddAfkVal); duel.ResignEffect(e2, card, player); StateEffect e3 = (StateEffect)e2.Clone(); e3.SetStateEffectType(ComVal.stateEffectType_addDefVal); duel.ResignEffect(e3, card, player); }
public void Operation1(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group b = duel.GetIncludeNameCardFromArea("", false, card.ownerPlayer, ComVal.cardType_Monster, ComVal.Area_MainDeck, filer, false, null, null); GroupCardSelectBack callBack = delegate(Group targetGroup) { Card target = targetGroup.GetCard(0); normalDele norDele = delegate() { StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetTarget(target); e1.SetStateEffectType(ComVal.stateEffectType_unableAttack); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 0); duel.ResignEffect(e1, card, card.ownerPlayer); duel.FinishHandle(); }; duel.SpeicalSummon(ComVal.Area_MainDeck, target, card.ownerPlayer, card, ComVal.reason_Effect, effect, 0, norDele); }; duel.SelectCardFromGroup(b, callBack, 1, card.controller); }
public void InitialEffect(Card card, Player player, IDuel duel) { card.SetMaterialFilter2(Fiter1, Fiter2); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCardEffectType(ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_Single | ComVal.cardEffectType_unableReset); e1.SetCategory(ComVal.category_stateEffect); e1.SetTarget(card); e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal); e1.SetGetStateEffectVal(GetAddAfkVal); duel.ResignEffect(e1, card, player); LauchEffect e2 = new LauchEffect(); e2.SetCategory(ComVal.category_destroy); e2.SetCode(ComVal.code_LeaveField); e2.SetCardEffectType(ComVal.cardEffectType_mustLauch); e2.SetCheckLauch(CheckLauch); e2.SetOperation(Operation); duel.ResignEffect(e2, card, player); }
public void InitialEffect(Card card, Player player, IDuel duel) { StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_unableReset); e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal); e1.SetTarget(card); e1.SetStateEffectVal(300); e1.SetCondtion(Condition); duel.ResignEffect(e1, card, player); LauchEffect e2 = new LauchEffect(); e2.SetCategory(ComVal.category_disCard); e2.SetCheckLauch(CheckLauch); e2.SetOperation(Operation); e2.SetCode(ComVal.code_EnterEndPhase); e2.SetCardEffectType(ComVal.cardEffectType_mustLauch); e2.SetLauchArea(ComVal.Area_Monster); duel.ResignEffect(e2, card, player); }
public void InitialEffect(Card card, Player player, IDuel duel) { //不能解放 StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect | ComVal.cardEffectType_unableReset); e1.SetStateEffectType(ComVal.stateEffectType_unableRelease); e1.SetTarget(card); duel.ResignEffect(e1, card, player); //变防守 LauchEffect e2 = new LauchEffect(); e2.SetCategory(ComVal.category_position); e2.SetLauchArea(ComVal.Area_Monster); e2.SetCardEffectType(ComVal.cardEffectType_mustLauch); e2.SetCode(ComVal.code_NormalSummon); e2.SetOperation(Operation); e2.SetCheckLauch(CheckLauch); duel.ResignEffect(e2, card, player); //特殊召唤 LauchEffect e3 = new LauchEffect(); e3.SetCategory(ComVal.category_spSummon); e3.SetCardEffectType(ComVal.cardEffectType_normalLauch); e3.SetCode(ComVal.code_NoCode); e3.SetLauchArea(ComVal.Area_Monster); e3.SetOperation(Operation1); e3.SetCost(Cost); e3.SetCheckLauch(CheckLauch1); e3.SetLauchPhase(ComVal.Phase_Mainphase); card.SetCardCountLimit(e3, 1); duel.ResignEffect(e3, card, player); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = new Group(); normalDele d = delegate { g = g.GetFitlerGroup(fiter); if (g.GroupNum > 0) { StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_addAfkVal); e1.SetTarget(card); e1.SetStateEffectVal(200); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 1); duel.ResignEffect(e1, card, card.controller); } duel.FinishHandle(); }; duel.AddDelegate(d, true); g = duel.DiscardFromDeck(2, card, effect, card.controller); }