public void ResetInputs() { InputConfiguration inputConfig = InputManager.GetInputConfiguration(m_inputConfigName); InputConfiguration defInputConfig = null; using (StringReader reader = new StringReader(m_defaultInputs.text)) { InputLoaderXML loader = new InputLoaderXML(reader); defInputConfig = loader.LoadSelective(m_inputConfigName); } if (defInputConfig != null) { if (defInputConfig.axes.Count == inputConfig.axes.Count) { for (int i = 0; i < defInputConfig.axes.Count; i++) { inputConfig.axes[i].Copy(defInputConfig.axes[i]); } InputManager.SetConfigurationDirty(m_inputConfigName); } else { Debug.LogError("Current and default input configurations don't have the same number of axes"); } } else { Debug.LogError(string.Format(@"Default input profile doesn't contain an input configuration named '{0}'", m_inputConfigName)); } }
public void ResetInputs() { ControlScheme controlScheme = InputManager.GetControlScheme(m_controlSchemeName); ControlScheme defControlScheme = null; using (StringReader reader = new StringReader(m_defaultInputProfile.text)) { InputLoaderXML loader = new InputLoaderXML(reader); defControlScheme = loader.Load(m_controlSchemeName); } if (defControlScheme != null) { if (defControlScheme.Actions.Count == controlScheme.Actions.Count) { for (int i = 0; i < defControlScheme.Actions.Count; i++) { controlScheme.Actions[i].Copy(defControlScheme.Actions[i]); } InputManager.Reinitialize(); } else { Debug.LogError("Current and default control scheme don't have the same number of actions"); } } else { Debug.LogErrorFormat("Default input profile doesn't contain a control scheme named '{0}'", m_controlSchemeName); } }
public void ResetInputs() { InputConfiguration inputConfig = InputManager.GetInputConfiguration(m_inputConfigName); InputConfiguration defInputConfig = null; using(StringReader reader = new StringReader(m_defaultInputs.text)) { InputLoaderXML loader = new InputLoaderXML(reader); defInputConfig = loader.LoadSelective(m_inputConfigName); } if(defInputConfig != null) { if(defInputConfig.axes.Count == inputConfig.axes.Count) { for(int i = 0; i < defInputConfig.axes.Count; i++) { inputConfig.axes[i].Copy(defInputConfig.axes[i]); } InputManager.SetConfigurationDirty(m_inputConfigName); } else { Debug.LogError("Current and default input configurations don't have the same number of axes"); } } else { Debug.LogError(string.Format(@"Default input profile doesn't contain an input configuration named '{0}'", m_inputConfigName)); } }
private void LoadInputConfigurationsFromResource(string resourcePath) { if (_inputManager.inputConfigurations.Count > 0) { bool cont = EditorUtility.DisplayDialog("Warning", "This operation will replace the current input configrations!\nDo you want to continue?", "Yes", "No"); if (!cont) { return; } } TextAsset textAsset = Resources.Load <TextAsset>(resourcePath); if (textAsset != null) { using (System.IO.StringReader reader = new System.IO.StringReader(textAsset.text)) { InputLoaderXML inputLoader = new InputLoaderXML(reader); _inputManager.Load(inputLoader.Load()); _selectionPath.Clear(); } } else { EditorUtility.DisplayDialog("Error", "Failed to load input configurations. The resource file might have been deleted or renamed.", "OK"); } }
private void ConfigureForInputAdapter() { if (_inputManager.inputConfigurations.Count > 0) { bool cont = EditorUtility.DisplayDialog("Warning", "This operation will replace the current input configrations!\nDo you want to continue?", "Yes", "No"); if (!cont) { return; } } TextAsset textAsset = Resources.Load <TextAsset>("input_adapter_init"); if (textAsset != null) { using (System.IO.StringReader reader = new System.IO.StringReader(textAsset.text)) { InputLoaderXML inputLoader = new InputLoaderXML(reader); inputLoader.Load(out _inputManager.inputConfigurations, out _inputManager.defaultConfiguration); _selectionPath.Clear(); } } else { EditorUtility.DisplayDialog("Error", "Failed to load default configurations for Input Adapter.", "OK"); } }
public override void DeserializeFromXml(XmlNode node) { if (!EnableModify()) { return; } var t = node.Attributes["type"].InnerText; if (string.IsNullOrEmpty(t) || t != InputTypeString) { return; } if (InputLoaderXML.ReadElement(node, "Invert", out bool v)) { m_invert.SetCustom(v); } if (InputLoaderXML.ReadElement(node, "Positive", out KeyCode p)) { m_positive.SetCustom(p); } if (InputLoaderXML.ReadElement(node, "Negative", out KeyCode n)) { m_negative.SetCustom(n); } if (InputLoaderXML.ReadElement(node, "Axis", out int a)) { m_axis.SetCustom(a); } }
public static ControlScheme LoadDefaultScheme(string controlSchemeName) { ControlScheme r = null; using (StringReader reader = new StringReader(xmlAsset.text)) { r = new InputLoaderXML(reader).Load(controlSchemeName); } return(r); }
private void Awake() { string savePath = PathUtility.GetInputSaveFolder(m_exampleID) + "/input_config.xml"; if(System.IO.File.Exists(savePath)) { InputLoaderXML loader = new InputLoaderXML(savePath); InputManager.Load(loader); } }
private void Awake() { string savePath = PathUtility.GetInputSaveFolder(m_exampleID) + "/input_config.xml"; if (System.IO.File.Exists(savePath)) { InputLoaderXML loader = new InputLoaderXML(savePath); InputManager.Load(loader); } }
/// <summary> /// Loads the control schemes from an XML file, from Application.persistentDataPath. /// </summary> public static List <ControlScheme> LoadCustomControls() { List <ControlScheme> schemes = null; if (System.IO.File.Exists(customControlBindingsPath)) { schemes = new InputLoaderXML(customControlBindingsPath).Load(); Debug.Log("Loaded custom control bindings from :: " + customControlBindingsPath); } return(schemes); }
/// <summary> /// 加载玩家的配置 /// </summary> public void Load() { if (!File.Exists(ConfigFilePath)) { return; } var loader = new InputLoaderXML(ConfigFilePath); loader.Load(ref this.joystickControlSchemes, ref this.pcControlSchemes); }
public static void LoadSnapshot(TeamUtility.IO.InputManager inputManager) { if (!CanLoadSnapshot()) { return; } InputLoaderXML inputLoader = new InputLoaderXML(_snapshotFile); inputManager.Load(inputLoader.Load()); }
public void Load() { if (PlayerPrefs.HasKey("ControlsMenu.InputConfig")) { string xml = PlayerPrefs.GetString("ControlsMenu.InputConfig"); using (TextReader reader = new StringReader(xml)) { InputLoaderXML loader = new InputLoaderXML(reader); InputManager.Load(loader); } } }
public static void LoadSnapshot(TeamUtility.IO.InputManager inputManager) { if (!CanLoadSnapshot()) { return; } InputLoaderXML inputLoader = new InputLoaderXML(_snapshotFile); inputLoader.Load(out inputManager.inputConfigurations, out inputManager.defaultConfiguration); }
public static void LoadSnapshot(InputManager inputManager) { if (!CanLoadSnapshot()) { return; } InputLoaderXML inputLoader = new InputLoaderXML(m_snapshotFile); inputManager.SetSaveData(inputLoader.Load()); }
public static void PlayerPrefsLoad(string location) { if (PlayerPrefs.HasKey(location)) { string xml = PlayerPrefs.GetString(location); using (TextReader reader = new StringReader(xml)) { InputLoaderXML loader = new InputLoaderXML(reader); InputManager.Load(loader); } } }
public static List <ControlScheme> LoadDefaultSchemes() { if (xmlAsset == null) { return(null); } List <ControlScheme> r = null; using (StringReader reader = new StringReader(xmlAsset.text)) { r = new InputLoaderXML(reader).Load(); } return(r); }
/// <summary> /// Loads the control schemes from an XML file, from Application.persistentDataPath. /// </summary> public static List <ControlScheme> LoadCustomControls() { List <ControlScheme> schemes = null; #if UNITY_WINRT && !UNITY_EDITOR if (UnityEngine.Windows.File.Exists(customControlBindingsPath)) #else if (System.IO.File.Exists(customControlBindingsPath)) #endif { schemes = new InputLoaderXML(customControlBindingsPath).Load(); Debug.Log("Loaded custom control bindings from :: " + customControlBindingsPath); } return(schemes); }
private void ImportInputConfigurations() { string file = EditorUtility.OpenFilePanel("Import input profile", "", "xml"); if (string.IsNullOrEmpty(file)) { return; } bool replace = EditorUtility.DisplayDialog("Replace or Append", "Do you want to replace the current input configrations?", "Replace", "Append"); if (replace) { InputLoaderXML inputLoader = new InputLoaderXML(file); inputLoader.Load(out _inputManager.inputConfigurations, out _inputManager.defaultConfiguration); _selectionPath.Clear(); } else { List <InputConfiguration> configurations; string defaultConfig; InputLoaderXML inputLoader = new InputLoaderXML(file); inputLoader.Load(out configurations, out defaultConfig); if (configurations != null && configurations.Count > 0) { foreach (var config in configurations) { _inputManager.inputConfigurations.Add(config); } } } if (_searchString.Length > 0) { UpdateSearchResults(); } Repaint(); }
public void ResetScheme() { ControlScheme defControlScheme = null; using (StringReader reader = new StringReader(m_defaultInputProfile.text)) { defControlScheme = new InputLoaderXML(reader).Load(m_controlSchemeName); } if (defControlScheme != null) { ControlScheme controlScheme = InputManager.GetControlScheme(m_controlSchemeName); if (defControlScheme.Actions.Count == controlScheme.Actions.Count) { for (int i = 0; i < defControlScheme.Actions.Count; i++) { controlScheme.Actions[i].Copy(defControlScheme.Actions[i]); } InputManager.Reinitialize(); RebindInputButton[] rebinders = GetComponentsInChildren <RebindInputButton>(); foreach (var t in rebinders) { t.RefreshText(); } } else { Debug.LogError("Current and default control scheme don't have the same number of actions"); } } else { Debug.LogErrorFormat("Default input profile doesn't contain a control scheme named '{0}'", m_controlSchemeName); } }