Пример #1
0
 private void FindNearbySystems()
 {
     SolarSystem[] systems = SolarSystem.FindObjectsOfType <SolarSystem>();
     foreach (SolarSystem system in systems)
     {
         float distance = Vector3.Distance(transform.position, system.transform.position);
         if (distance > 0 && distance <= m_universe.GetMaxTravelDistance())
         {
             nearbySystems.Add(system);
             CreateLineRenderer(system, distance);
         }
     }
 }