// Start is called before the first frame update
    void Start()
    {
        //rb.useGravity = false;

        solarSystem = GetComponentInParent <SolarSystem>();
        solarSystem.AddCelestialBody(this);
        rb.velocity        = new Vector3(0f, 0f, 0f);
        rb.angularVelocity = new Vector3(0f, 0f, 0f);

        //rb.velocity = startingVelocity * (new Vector3(Random.Range(-1f, 1f), Random.Range(-0.5f, 0.5f), Random.Range(-1f, 1f)));
        //rb.angularVelocity = startingVelocity * (new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f)));
        //SetSize(mass);
    }