public void SpawnSystem() { SetSeed(); solarSystem.ClearBodies(); switch (spawnmethod) { case SpawnMethods.SpawnBlock: solarSystem.SpawnBodiesBlock(bodies, initialSize); break; case SpawnMethods.SpawnOrbital: Camera.main.GetComponent <CameraHandler>().SetOrigin(); solarSystem.SpawnBodiesOrbital(); break; } }