private void UseBridge() { currentSlime.Crafted(AbilityType.Bridge); currentSlime.gameObject.tag = untaggedTag; currentSlime.gameObject.layer = floorLayer; currentSlime.transform.localScale = new Vector3( currentSlime.transform.localScale.x * 1.5f, currentSlime.transform.localScale.y, currentSlime.transform.localScale.z ); currentSlime.GetComponent <Slime>().enabled = false; currentSlime.GetComponent <SlimeCheckGround>().enabled = false; currentSlime.GetComponent <CapsuleCollider2D>().enabled = false; currentSlime.GetComponent <PolygonCollider2D>().enabled = true; currentSlime.GetComponent <Rigidbody2D>().mass = 1f * 1000f; }