protected override void OnSlime(Slime slime) { slime.GetComponent <SlimeCheckGround>().enabled = false; AudioManager.GetInstance().PlayAbility(AbilitySwap.AbilityType.Cannon); CalculatePoints(slime.transform); slime.Bullet(true); StartCoroutine(LerpThatShit(slime.gameObject.GetComponent <Rigidbody2D>())); }