// Update is called once per frame void Update() { float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); Vector3 move = transform.right * x + transform.forward * z; controller.Move(move * speed * Time.deltaTime); velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); if (Input.GetButtonDown("Jump") && isGrounded) { velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); } if (Input.GetButton("Crouch") && isGrounded) { controller.height = 1f; boostAmount = 3f; isCrouched = true; CS.UpdateDash(boostAmount); } else { controller.height = 2f; isCrouched = false; } if (Input.GetButton("Glide") && !isGrounded) { speed *= 2f; gravity = glideGravity; isGliding = true; } else { speed = crouchedSpeed * 2; gravity = -20f; isGliding = false; } if (isGliding && Input.GetButtonDown("Boost") && boostAmount > 0f) { controller.Move(move * glideBoost * Time.deltaTime); boostAmount--; CS.UpdateDash(boostAmount); } if (isGrounded && velocity.y < 0) { velocity.y = -2f; } if (isCrouched) { speed = crouchedSpeed; } else { speed = crouchedSpeed * 2; } }