void OnCollisionEnter(Collision collision) { if (collision.transform.tag == "EnemyBullet" || collision.transform.tag == "Enemy") { health -= 15f; SC.UpdateHealth(health); } if (collision.transform.tag == "Gordel") { health += 10f; SC.UpdateHealth(health); } }
public void damage(int damage) { if (armor <= 0) { health -= damage; SC.UpdateHealth(health); } else { armor -= damage; SC.UpdateArmor(armor); } if (health < 0) { Destroy(gameObject); } }