Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()

    {
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");

        isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
        Vector3 move = transform.right * x + transform.forward * z;

        controller.Move(move * speed * Time.deltaTime);

        velocity.y += gravity * Time.deltaTime;
        controller.Move(velocity * Time.deltaTime);

        if (Input.GetButtonDown("Jump") && isGrounded)
        {
            velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
        }

        if (Input.GetButton("Crouch") && isGrounded)
        {
            controller.height = 1f;
            boostAmount       = 3f;
            isCrouched        = true;
            CS.UpdateDash(boostAmount);
        }
        else
        {
            controller.height = 2f;
            isCrouched        = false;
        }

        if (Input.GetButton("Glide") && !isGrounded)
        {
            speed    *= 2f;
            gravity   = glideGravity;
            isGliding = true;
        }
        else
        {
            speed     = crouchedSpeed * 2;
            gravity   = -20f;
            isGliding = false;
        }

        if (isGliding && Input.GetButtonDown("Boost") && boostAmount > 0f)
        {
            controller.Move(move * glideBoost * Time.deltaTime);
            boostAmount--;
            CS.UpdateDash(boostAmount);
        }

        if (isGrounded && velocity.y < 0)
        {
            velocity.y = -2f;
        }
        if (isCrouched)
        {
            speed = crouchedSpeed;
        }
        else
        {
            speed = crouchedSpeed * 2;
        }
    }