Пример #1
0
    //Morte do inimigo
    void Death()
    {
        isDead = true;

        capsuleCollider.isTrigger = true;

        //Mortes para ativar a furia
        if (skills.isUsingFury == false)
        {
            skills.currentForActiveFury++;
            skills.AddFury();
        }

        //Modos de Jogo
        if (gmManagerScene.gameMode == "Survival")
        {
            print("Entrou");
            //Modo Survival
            wavesDetailsSurvival.qntKillsEnemy++;
            wavesDetailsSurvival.qntGold += scoreValue;
        }
        else
        {
            //Modo Arcade
            //WavesDetails
            WavesDetails.countEnemies--;
            WavesDetails.isDeadEnemy = true;
            playerExperience.AddExperience(experienceValue);

        }



        //anim.SetTrigger ("Dead");

        // enemyAudio.clip = deathClip;
        //enemyAudio.Play();
    }