protected override void OnCreate(SQLiteConnection conn) { Base.Create(conn); ScaledStats.Create(conn); SQLCreate(conn, "BaseObjectID, ScaledStats, UpgradedClass1, UpgradedClass2, UsableWeaponType1, UsableWeaponType2, " + "PassiveSkill1, PassiveSkill2, PSkillLvlRequired1, PSkillLvlRequired2", "@BaseObjectID, @ScaledStats, @UpgradedClass1, @UpgradedClass2, @UsableWeaponType1, @UsableWeaponType2," + "@PassiveSkill1, @PassiveSkill2, @PSkillLvlRequired1, @PSkillLvlRequired2"); Skills.Create(conn); }
protected override void OnCreate(SQLiteConnection conn) { Base.Create(conn); NatStats.Create(conn); ElementRates.Create(conn); SQLCreate(conn, "BaseObjectID, NaturalStats, ElementRates, Companionship, SavePartnerRate, CounterattackRate, AssistDamageRate", "@BaseObjectID, @NaturalStats, @ElementRates, @Companionship, @SavePartnerRate, @CounterattackRate, @AssistDamageRate"); ClassChoices.Create(conn); Skills.Create(conn); StateRates.Create(conn); Relations.Create(conn); }