Пример #1
0
 protected override void OnCreate(SQLiteConnection conn)
 {
     Base.Create(conn);
     ScaledStats.Create(conn);
     SQLCreate(conn, "BaseObjectID, ScaledStats, UpgradedClass1, UpgradedClass2, UsableWeaponType1, UsableWeaponType2, " +
               "PassiveSkill1, PassiveSkill2, PSkillLvlRequired1, PSkillLvlRequired2",
               "@BaseObjectID, @ScaledStats, @UpgradedClass1, @UpgradedClass2, @UsableWeaponType1, @UsableWeaponType2," +
               "@PassiveSkill1, @PassiveSkill2, @PSkillLvlRequired1, @PSkillLvlRequired2");
     Skills.Create(conn);
 }
Пример #2
0
 protected override void OnCreate(SQLiteConnection conn)
 {
     Base.Create(conn);
     NatStats.Create(conn);
     ElementRates.Create(conn);
     SQLCreate(conn, "BaseObjectID, NaturalStats, ElementRates, Companionship, SavePartnerRate, CounterattackRate, AssistDamageRate",
               "@BaseObjectID, @NaturalStats, @ElementRates, @Companionship, @SavePartnerRate, @CounterattackRate, @AssistDamageRate");
     ClassChoices.Create(conn);
     Skills.Create(conn);
     StateRates.Create(conn);
     Relations.Create(conn);
 }