//Morte do inimigo void Death() { isDead = true; capsuleCollider.isTrigger = true; //Mortes para ativar a furia if (skills.isUsingFury == false) { skills.currentForActiveFury++; skills.AddFury(); } //Modos de Jogo if (gmManagerScene.gameMode == "Survival") { print("Entrou"); //Modo Survival wavesDetailsSurvival.qntKillsEnemy++; wavesDetailsSurvival.qntGold += scoreValue; } else { //Modo Arcade //WavesDetails WavesDetails.countEnemies--; WavesDetails.isDeadEnemy = true; playerExperience.AddExperience(experienceValue); } //anim.SetTrigger ("Dead"); // enemyAudio.clip = deathClip; //enemyAudio.Play(); }