private void UpdateTreeDependingProperties() { if (SkillTree == null || string.IsNullOrEmpty(Build.TreeUrl)) { return; } PointsUsed = SkillTree.PointsUsed(Build.TreeUrl); CharacterClass = SkillTree.CharacterClass(Build.TreeUrl); AscendancyClass = SkillTree.AscendancyClass(Build.TreeUrl); }