Пример #1
0
                private void Update()
                {
                    if (Input.GetKeyDown(KeyCode.E) && _skillTree.SkillTreeCoins >= price)
                    {
                        // Unlock this skill

                        _skillTree.AllUnlocks(_id, skillName);
                        _skillTree.SkillTreeCoins -= price;

                        // Display the image

                        GetComponent <UnityEngine.UI.Image>().color = Color.white;

                        // Disable this component

                        Unlocked = true;
                        enabled  = false;
                    }
                }