private void Update() { if (Input.GetKeyDown(KeyCode.E) && _skillTree.SkillTreeCoins >= price) { // Unlock this skill _skillTree.AllUnlocks(_id, skillName); _skillTree.SkillTreeCoins -= price; // Display the image GetComponent <UnityEngine.UI.Image>().color = Color.white; // Disable this component Unlocked = true; enabled = false; } }