private void OnLoadComplete3(string ABName) { obj = m_SingleABLoader3.LoadAsset(resName2, false); Instantiate(obj, new Vector3(0, 0, 0), Quaternion.identity); obj = m_SingleABLoader3.LoadAsset(resName1, false); Instantiate(obj, new Vector3(1, 0, 0), Quaternion.identity); obj = m_SingleABLoader3.LoadAsset(resName3, false); Instantiate(obj, new Vector3(2, 0, 0), Quaternion.identity); }
private void LoadComplate(string abName) { LogHelperLSK.Log(abName + " 加载完成"); GameObject obj = m_abLoader.LoadAsset(m_assetName, false) as GameObject; GameObject temp = GameObject.Instantiate(obj); string[] str = m_abLoader.RetiveAllAssetName(); for (int i = 0; i < str.Length; i++) { LogHelperLSK.LogError(str[i]); } }
/// <summary> /// 加载完成之后回调 /// </summary> /// <param name="name"></param> private void LoadComplete(string name) { UnityEngine.Object tmpobj = load.LoadAsset(assetName, true); Instantiate(tmpobj); }