Exemple #1
0
    private void OnLoadComplete3(string ABName)
    {
        obj = m_SingleABLoader3.LoadAsset(resName2, false);
        Instantiate(obj, new Vector3(0, 0, 0), Quaternion.identity);

        obj = m_SingleABLoader3.LoadAsset(resName1, false);
        Instantiate(obj, new Vector3(1, 0, 0), Quaternion.identity);

        obj = m_SingleABLoader3.LoadAsset(resName3, false);
        Instantiate(obj, new Vector3(2, 0, 0), Quaternion.identity);
    }
Exemple #2
0
    private void LoadComplate(string abName)
    {
        LogHelperLSK.Log(abName + " 加载完成");

        GameObject obj  = m_abLoader.LoadAsset(m_assetName, false) as GameObject;
        GameObject temp = GameObject.Instantiate(obj);

        string[] str = m_abLoader.RetiveAllAssetName();
        for (int i = 0; i < str.Length; i++)
        {
            LogHelperLSK.LogError(str[i]);
        }
    }
Exemple #3
0
 /// <summary>
 /// 加载完成之后回调
 /// </summary>
 /// <param name="name"></param>
 private void LoadComplete(string name)
 {
     UnityEngine.Object tmpobj = load.LoadAsset(assetName, true);
     Instantiate(tmpobj);
 }