/// <summary>
 /// Camera to be removed from rendering a simulation.
 /// </summary>
 /// <param name="camera">Camera to stop rendering the simulation scene</param>
 public void RemoveCameraFromSimulation(Camera camera)
 {
     if (m_SimulationScene != null)
     {
         m_SimulationScene.RemoveCameraFromSimulationScene(camera);
     }
 }