/// <summary> /// Checks whether the camera is assigned to the simulation. /// </summary> /// <param name="camera">Camera to check if is assigned to the simulation.</param> /// <returns><c>True</c> is camera is assigned to the simulation.</returns> public bool IsCameraAssignedToSimulationScene(Camera camera) { return(camera != null && IsSimulationReady && m_SimulationScene.IsCameraAssignedToSimulationScene(camera)); }