/// <summary>
 /// Checks whether the camera is assigned to the simulation.
 /// </summary>
 /// <param name="camera">Camera to check if is assigned to the simulation.</param>
 /// <returns><c>True</c> is camera is assigned to the simulation.</returns>
 public bool IsCameraAssignedToSimulationScene(Camera camera)
 {
     return(camera != null && IsSimulationReady && m_SimulationScene.IsCameraAssignedToSimulationScene(camera));
 }