/// <summary> /// Moves a GameObject to the simulated content scene /// </summary> /// <param name="go"> The GameObject to move</param> /// <param name="keepAtRoot">Will keep the object at the root level of the simulated content scene /// otherwise it will be added the simulated content scene root object.</param> public void AddContentGameObject(GameObject go, bool keepAtRoot = false) { m_SimulationScene.AddSimulatedGameObject(go, true, keepAtRoot); }