/// <summary>
 /// Moves a GameObject to the simulated content scene
 /// </summary>
 /// <param name="go"> The GameObject to move</param>
 /// <param name="keepAtRoot">Will keep the object at the root level of the simulated content scene
 /// otherwise it will be added the simulated content scene root object.</param>
 public void AddContentGameObject(GameObject go, bool keepAtRoot = false)
 {
     m_SimulationScene.AddSimulatedGameObject(go, true, keepAtRoot);
 }