public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_boss = Game.CreateBoss(bossID, 888, 590, -1, 0); m_boss.SetRelateDemagemRect(-41, -187, 83, 140); m_boss.FallFrom(888, 690, "fall", 0, 2, 1000); m_front.PlayMovie("in", 2000, 0); m_kingMoive.PlayMovie("in", 1000, 0); m_kingMoive.PlayMovie("out", 4800, 0); m_boss.AddDelay(16); Game.BossCardCount = 1; //再试一次跳过剧情动画 if (Game.WantTryAgain == 1) { return; } m_boss.SetRect(-191, -226, 44, 58); m_king.ChangeDirection(1, 5000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg13"), 2, 6000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg14"), 2, 10000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg15"), 2, 14000); m_boss.PlayMovie("cast", 18500, 0); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg16"), 2, 18000); Game.AddAction(new FocusAction(m_king.X, m_king.Y - 30, 0, 22000, 0)); m_king.ChangeDirection(-1, 22000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg17"), 2, 23000); m_king.ChangeDirection(1, 25000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg18"), 2, 27000); if (m_king.ShootPoint(m_boss.X, m_boss.Y, 61, 1000, 10000, 1, 1, 28300)) { m_king.PlayMovie("beat2", 27500, 0, new LivingCallBack(Game.SendSyncLifeTime)); } m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg19"), 2, 31000); Game.AddAction(new FocusAction(736, 515, 0, 29500, 0)); m_boss.PlayMovie("beatA", 28300, 0); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg20"), 2, 28500); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg21"), 2, 36000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg22"), 2, 40000); m_boss.PlayMovie("mantra", 46000, 0); m_boss.Seal(m_king, 2, 48000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg23"), 2, 44000); m_king.ChangeDirection(-1, 50000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg24"), 2, 51000); m_king.PlayMovie("out", 55000, 0); m_king.OffSeal(m_king, 55000); Game.AddAction(new PlayBackgroundSoundAction(true, 55000)); }
public override bool CanGameOver() { base.CanGameOver(); if (m_king.IsLiving == false) { if (m_state == firstBossID) { m_state++; } } if (m_state == secondBossID && m_secondKing == null) { //m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0); m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1); Game.RemoveLiving(m_king.Id); if (m_secondKing.Direction == 1) { m_secondKing.SetRect(-40, -112, 115, 96); } m_secondKing.SetRelateDemagemRect(-21, -87, 72, 59); m_secondKing.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1176.msg3"), 0, 3000); //m_kingMoive.PlayMovie("in", 5000, 0); //m_kingMoive.PlayMovie("out", 9000, 0); List <Player> players = Game.GetAllFightPlayers(); Player RandomPlayer = Game.FindRandomPlayer(); int minDelay = 0; if (RandomPlayer != null) { minDelay = RandomPlayer.Delay; } foreach (Player player in players) { if (player.Delay < minDelay) { minDelay = player.Delay; } } m_secondKing.AddDelay(minDelay - 2000); turn = Game.TurnIndex; } if (m_secondKing != null && m_secondKing.IsLiving == false) { Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0, 0); m_kill++; return(true); } return(false); }
public override bool CanGameOver() { base.CanGameOver(); if (m_king.IsLiving == false) { if (m_state == firstBossID) { m_state++; } } if (m_state == secondBossID && m_secondKing == null) { m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 2); Game.RemoveLiving(m_king.Id); if (m_secondKing.Direction == 1) { m_secondKing.SetRect(-40, -112, 115, 96); } m_secondKing.SetRelateDemagemRect(-21, -87, 72, 59); m_secondKing.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1276.msg3"), 0, 3000); List <Player> players = Game.GetAllFightPlayers(); Player RandomPlayer = Game.FindRandomPlayer(); int minDelay = 0; if (RandomPlayer != null) { minDelay = RandomPlayer.Delay; } foreach (Player player in players) { if (player.Delay < minDelay) { minDelay = player.Delay; } } m_secondKing.AddDelay(minDelay - 2000); turn = Game.TurnIndex; } if (m_secondKing != null && m_secondKing.IsLiving == false) { m_kill++; direction = m_secondKing.Direction; return(true); } return(false); }
public override void OnNewTurnStarted() { base.OnNewTurnStarted(); if (m_boss.State == 0) { m_boss.SetRelateDemagemRect(-41, -187, 83, 140); } if (m_king != null) { Game.RemoveLiving(m_king.Id); m_king.Die(); m_king = null; Game.AddAction(new LockFocusAction(true, 0, 0)); m_boss.SetRect(m_boss.NpcInfo.X, m_boss.NpcInfo.Y, m_boss.NpcInfo.Width, m_boss.NpcInfo.Height); } }