Пример #1
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();
            m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(900, 200, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0);

            Game.AddAction(new FocusAction(350, 0, 0, 150, 1000));
            hawkBoss = Game.CreateWingBoss(hawkBossID, 800, 300, -1, 0);
            hawkBoss.SetRelateDemagemRect(-30, -75, 60, 70);
            hawkBoss.Degree = 1;
            hawkBoss.Say("沙漠神鹰就是我了,要签名的赶快过来~", 0, 3000);
            hawkBoss.AddDelay(16);

            Game.AddAction(new FocusAction(1000, 400, 0, 7000, 1000));
            wolfBoss = Game.CreateBoss(wolfBossID, 1000, 400, -1, 0);
            wolfBoss.FallFrom(1000, 450, "fall", 0, 2, 1000);
            wolfBoss.SetRelateDemagemRect(-116, -111, 157, 119);
            wolfBoss.Degree = 2;
            wolfBoss.Say("沙漠血狼就是我了,要签名的赶快过来~", 0, 9000);
            wolfBoss.AddDelay(16);
            m_kingMoive.PlayMovie("in", 15000, 0);
            m_kingFront.PlayMovie("in", 15000, 0);
            m_kingMoive.PlayMovie("out", 20000, 0);
            m_kingFront.PlayMovie("out", 20400, 0);
        }
Пример #2
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();
            m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(630, 400, "font", "game.asset.living.ClanBrotherAsset", "out", 1, 1, 0);

            seconBoss = Game.CreateBoss(bossSecondID, 1352, 300, -1, 1);
            firstBoss = Game.CreateBoss(bossFrontID, 241, 300, 1, 1);

            Game.AddAction(new ShowBloodItem(firstBoss.Id, 0, 0));
            Game.AddAction(new ShowBloodItem(seconBoss.Id, 7000, 0));
            seconBoss.FallFrom(1352, 346, "fall", 0, 2, 1000);
            firstBoss.FallFrom(241, 346, "fall", 0, 2, 1000);

            firstBoss.SetRelateDemagemRect(-12, -52, 26, 38);
            firstBoss.Degree = 1;
            firstBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.TTSM3303.msg1"), 0, 3000);
            firstBoss.PlayMovie("call", 3000, 0);
            firstBoss.AddDelay(16);

            Game.AddAction(new FocusAction(1352, 346, 0, 7000, 1000));
            seconBoss.SetRelateDemagemRect(-12, -52, 26, 38);
            seconBoss.Degree = 2;
            seconBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.TTSM3303.msg2"), 0, 9000);
            seconBoss.PlayMovie("castA", 9000, 0);
            Game.AddAction(new FocusAction(800, 500, 0, 13000, 1000));
            seconBoss.AddDelay(16);
            m_kingMoive.PlayMovie("in", 15000, 0);
            m_kingFront.PlayMovie("in", 15000, 0);
            m_kingMoive.PlayMovie("out", 20000, 0);
            m_kingFront.PlayMovie("out", 20400, 0);
        }
Пример #3
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_boss = Game.CreateBoss(bossID, 888, 590, -1, 0);
            m_boss.SetRelateDemagemRect(-41, -187, 83, 140);
            m_boss.FallFrom(888, 690, "fall", 0, 2, 1000);
            m_front.PlayMovie("in", 2000, 0);
            m_kingMoive.PlayMovie("in", 1000, 0);
            m_kingMoive.PlayMovie("out", 4800, 0);

            m_boss.AddDelay(16);

            Game.BossCardCount = 1;

            //再试一次跳过剧情动画
            if (Game.WantTryAgain == 1)
            {
                return;
            }

            m_boss.SetRect(-191, -226, 44, 58);
            m_king.ChangeDirection(1, 5000);

            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg13"), 2, 6000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg14"), 2, 10000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg15"), 2, 14000);
            m_boss.PlayMovie("cast", 18500, 0);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg16"), 2, 18000);

            Game.AddAction(new FocusAction(m_king.X, m_king.Y - 30, 0, 22000, 0));
            m_king.ChangeDirection(-1, 22000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg17"), 2, 23000);
            m_king.ChangeDirection(1, 25000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg18"), 2, 27000);

            if (m_king.ShootPoint(m_boss.X, m_boss.Y, 61, 1000, 10000, 1, 1, 28300))
            {
                m_king.PlayMovie("beat2", 27500, 0, new LivingCallBack(Game.SendSyncLifeTime));
            }
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg19"), 2, 31000);


            Game.AddAction(new FocusAction(736, 515, 0, 29500, 0));
            m_boss.PlayMovie("beatA", 28300, 0);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg20"), 2, 28500);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg21"), 2, 36000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg22"), 2, 40000);

            m_boss.PlayMovie("mantra", 46000, 0);
            m_boss.Seal(m_king, 2, 48000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg23"), 2, 44000);

            m_king.ChangeDirection(-1, 50000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg24"), 2, 51000);
            m_king.PlayMovie("out", 55000, 0);
            m_king.OffSeal(m_king, 55000);

            Game.AddAction(new PlayBackgroundSoundAction(true, 55000));
        }
Пример #4
0
        public override bool CanGameOver()
        {
            base.CanGameOver();
            if (m_king.IsLiving == false)
            {
                if (m_state == firstBossID)
                {
                    m_state++;
                }
            }

            if (m_state == secondBossID && m_secondKing == null)
            {
                //m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
                m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1);
                Game.RemoveLiving(m_king.Id);

                if (m_secondKing.Direction == 1)
                {
                    m_secondKing.SetRect(-40, -112, 115, 96);
                }

                m_secondKing.SetRelateDemagemRect(-21, -87, 72, 59);
                m_secondKing.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1176.msg3"), 0, 3000);
                //m_kingMoive.PlayMovie("in", 5000, 0);
                //m_kingMoive.PlayMovie("out", 9000, 0);

                List <Player> players      = Game.GetAllFightPlayers();
                Player        RandomPlayer = Game.FindRandomPlayer();

                int minDelay = 0;

                if (RandomPlayer != null)
                {
                    minDelay = RandomPlayer.Delay;
                }

                foreach (Player player in players)
                {
                    if (player.Delay < minDelay)
                    {
                        minDelay = player.Delay;
                    }
                }

                m_secondKing.AddDelay(minDelay - 2000);
                turn = Game.TurnIndex;
            }

            if (m_secondKing != null && m_secondKing.IsLiving == false)
            {
                Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0, 0);
                m_kill++;
                return(true);
            }

            return(false);
        }
Пример #5
0
 public override void OnPrepareNewGame()
 {
     base.OnPrepareNewGame();
     m_king = Game.CreateBoss(bossID, 888, 590, -1, 0);
     m_king.FallFrom(888, 690, "fall", 0, 2, 1000);
     m_king.SetRelateDemagemRect(-41, -187, 83, 140);
     //m_king.Say("你们知道的太多了,我不能让你们继续活着!", 3000);
     m_king.AddDelay(16);
 }
Пример #6
0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_king = Game.CreateBoss(bossID, 750, 510, -1, 0);

            m_king.SetRelateDemagemRect(-41, -187, 83, 140);
            //m_king.Say("你们知道的太多了,我不能让你们继续活着!", 3000);
            m_king.AddDelay(16);
        }
Пример #7
0
 public override void OnPrepareNewGame()
 {
     base.OnPrepareNewGame();
     m_king = Game.CreateBoss(bossID, 888, 590, -1, 0);
     m_king.FallFrom(888, 690, "fall", 0, 2, 1000);
     m_king.SetRelateDemagemRect(-41, -187, 83, 140);
     m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1077.msg2"), 0, 3000);
     m_king.AddDelay(16);
 }
Пример #8
0
        public override bool CanGameOver()
        {
            base.CanGameOver();
            if (m_king.IsLiving == false)
            {
                if (m_state == firstBossID)
                {
                    m_state++;
                }
            }

            if (m_state == secondBossID && m_secondKing == null)
            {
                m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 2);
                Game.RemoveLiving(m_king.Id);


                if (m_secondKing.Direction == 1)
                {
                    m_secondKing.SetRect(-40, -112, 115, 96);
                }
                m_secondKing.SetRelateDemagemRect(-21, -87, 72, 59);

                m_secondKing.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1276.msg3"), 0, 3000);

                List <Player> players      = Game.GetAllFightPlayers();
                Player        RandomPlayer = Game.FindRandomPlayer();

                int minDelay = 0;

                if (RandomPlayer != null)
                {
                    minDelay = RandomPlayer.Delay;
                }

                foreach (Player player in players)
                {
                    if (player.Delay < minDelay)
                    {
                        minDelay = player.Delay;
                    }
                }

                m_secondKing.AddDelay(minDelay - 2000);
                turn = Game.TurnIndex;
            }

            if (m_secondKing != null && m_secondKing.IsLiving == false)
            {
                m_kill++;
                direction = m_secondKing.Direction;
                return(true);
            }

            return(false);
        }
Пример #9
0
 public void CreateBoss()
 {
     guardBoss = Game.CreateBoss(bossID, 1300, 600, -1, 0);
     guardBoss.FallFrom(1300, 702, "fall", 0, 2, 1000);
     guardBoss.SetRelateDemagemRect(-12, -50, 23, 37);
     guardBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.TNSM3105.msg1"), 0, 1100, 5000);
     guardBoss.Degree = 1;
     guardBoss.AddDelay(16);
     Game.AddAction(new ShowBloodItem(battleNpc.Id, 0, 0));
     Game.AddAction(new LivingCallFunctionAction(null, CreateBloom, 6500));
 }
Пример #10
0
 public override void OnPrepareNewGame()
 {
     base.OnPrepareNewGame();
     m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
     m_front     = Game.Createlayer(710, 380, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0);
     m_king      = Game.CreateBoss(bossID, 888, 590, -1, 0);
     m_king.FallFrom(888, 690, "fall", 0, 2, 1000);
     m_king.SetRelateDemagemRect(-41, -187, 83, 140);
     m_kingMoive.PlayMovie("in", 1000, 0);
     m_front.PlayMovie("in", 2000, 2000);
     m_king.AddDelay(16);
 }
Пример #11
0
        public override bool CanGameOver()
        {
            base.CanGameOver();

            if (firstBoss.IsLiving == false)
            {
                if (m_state == firstbossID)
                {
                    m_state++;
                }
            }

            if (m_state == secondbossID && secondBoss == null)
            {
                secondBoss = Game.CreateBoss(m_state, firstBoss.X, firstBoss.Y, firstBoss.Direction, 1);
                Game.RemoveLiving(firstBoss.Id);
                secondBoss.SetRelateDemagemRect(-17, -141, 38, 123);
                List <Player> players      = Game.GetAllFightPlayers();
                Player        RandomPlayer = Game.FindRandomPlayer();

                int minDelay = 0;

                if (RandomPlayer != null)
                {
                    minDelay = RandomPlayer.Delay;
                }

                foreach (Player player in players)
                {
                    if (player.Delay < minDelay)
                    {
                        minDelay = player.Delay;
                    }
                }

                secondBoss.AddDelay(minDelay - 2000);
            }

            if (secondBoss != null && secondBoss.IsLiving == false)
            {
                if (!secondBoss.IsLiving)
                {
                    Game.IsWin = true;
                    return(true);
                }
            }

            return(false);
        }
Пример #12
0
        public override void OnStartAttacking()
        {
            base.OnStartAttacking();

            if (inattack)
            {
                inattack = false;
                ChangeDirection(3);
                int index = Game.Random.Next(0, AllAttackChat.Length);
                Body.Say(AllAttackChat[index], 1, 1000);
                Body.CallFuction(new LivingCallBack(AllAttack), 3000);
                return;
            }

            if ((Game as PVEGame).Param5 == 3)
            {
                int bossCount = 0;
                List <TurnedLiving> living = ((PVEGame)Game).TurnQueue;
                foreach (TurnedLiving turnedLiving in living)
                {
                    if (turnedLiving is SimpleBoss)
                    {
                        bossCount++;
                    }
                }
                if (bossCount < 2)
                {
                    Game.AddAction(new FocusAction(1300, 600, 0, 0, 1000));
                    SimpleBoss boss = ((PVEGame)Game).CreateBoss(3214, 1300, 600, -1, 0);
                    boss.FallFrom(1300, 702, "fall", 0, 2, 1000);
                    boss.SetRelateDemagemRect(-12, -50, 23, 37);
                    boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.NPC.ThirdHardKingSecond.msg1"), 0, 2000, 5000);
                    boss.AddDelay(16);
                    (Game as PVEGame).Param5++;
                    isSay = false;
                    foreach (Living p in Game.FindAppointDeGreeNpc(3))
                    {
                        Game.AddAction(new ShowBloodItem(p.Id, 0, 0));
                    }
                    return;
                }
            }
            (Game as PVEGame).Param5++;
            int beatArea = Game.Random.Next(((SimpleBoss)Body).NpcInfo.MoveMin, ((SimpleBoss)Body).NpcInfo.MoveMax);

            beatArea += eyeShot;
            StartBeat(beatArea);
        }
Пример #13
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();
            m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(900, 300, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0);

            cattleBoss = Game.CreateBoss(bossID, 1000, 450, -1, 0);
            cattleBoss.FallFrom(1000, 500, "fall", 0, 2, 1000);
            cattleBoss.SetRelateDemagemRect(-35, -130, 70, 130);
            cattleBoss.Say("我就是老牛!你们就是嫩草!", 0, 3000);
            cattleBoss.ChangeMaxBeatDis = 1500;
            cattleBoss.AddDelay(16);
            m_kingMoive.PlayMovie("in", 8000, 0);
            m_kingFront.PlayMovie("in", 8000, 0);
            m_kingMoive.PlayMovie("out", 12000, 0);
            m_kingFront.PlayMovie("out", 12400, 0);
        }
Пример #14
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();
            m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(570, 300, "font", "game.asset.living.ClanLeaderAsset", "out", 1, 1, 0);

            firstBoss = Game.CreateBoss(firstbossID, 745, 410, -1, 0);
            firstBoss.FallFrom(745, 578, "fall", 0, 2, 1000);
            firstBoss.SetRelateDemagemRect(-15, -117, 26, 96);
            firstBoss.AddDelay(16);
            firstBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.THSM3006.msg1"), 0, 3000);
            firstBoss.PlayMovie("", 3000, 5000);

            m_kingMoive.PlayMovie("in", 10000, 0);
            m_kingFront.PlayMovie("in", 10000, 0);
            m_kingMoive.PlayMovie("out", 15000, 0);
            m_kingFront.PlayMovie("out", 15400, 0);
        }
Пример #15
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0);
            m_boss  = Game.CreateBoss(bossID, 770, -1500, -1, 1);

            m_boss.FallFrom(770, 301, "fall", 0, 2, 1000);
            m_boss.SetRelateDemagemRect(34, -35, 11, 18);
            m_boss.AddDelay(10);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1073.msg2"), 0, 6000);
            m_boss.PlayMovie("call", 5900, 0);
            m_moive.PlayMovie("in", 9000, 0);
            m_boss.PlayMovie("weakness", 10000, 5000);
            m_front.PlayMovie("in", 9000, 0);
            m_moive.PlayMovie("out", 15000, 0);
        }
Пример #16
0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 0);
            m_kingFront = Game.Createlayer(610, 380, "font", "game.asset.living.boguoKingAsset", "out", 1, 0);
            m_king      = Game.CreateBoss(m_state, 750, 668, -1, 0);

            m_king.FallFrom(750, 640, "fall", 0, 2, 1000);
            m_king.SetRelateDemagemRect(-21, -79, 72, 51);
            m_king.AddDelay(10);

            m_king.Say("你们这些低等的庶民,竟敢来到我的王国放肆!", 3000, 0);
            m_kingMoive.PlayMovie("in", 9000, 0);
            m_kingFront.PlayMovie("in", 9000, 0);
            m_kingMoive.PlayMovie("out", 13000, 0);
            m_kingFront.PlayMovie("out", 13400, 0);
            turn = Game.TurnIndex;
        }
Пример #17
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(720, 495, "font", "game.asset.living.boguoKingAsset", "out", 1, 1, 0);
            m_king      = Game.CreateBoss(m_state, 888, 590, -1, 0);
            m_king.FallFrom(888, 690, "fall", 0, 2, 1000);
            m_king.SetRelateDemagemRect(-21, -87, 72, 59);
            m_king.AddDelay(10);

            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1076.msg2"), 0, 3000);
            m_kingMoive.PlayMovie("in", 9000, 0);
            m_kingFront.PlayMovie("in", 9000, 0);
            m_kingMoive.PlayMovie("out", 13000, 0);
            m_kingFront.PlayMovie("out", 13400, 0);
            turn = Game.TurnIndex;
        }
Пример #18
0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0);
            m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 0);
            m_boss  = Game.CreateBoss(bossID, 770, -1500, -1, 1);

            m_boss.FallFrom(770, 301, "fall", 0, 2, 1000);
            m_boss.SetRelateDemagemRect(34, -35, 11, 18);
            m_boss.AddDelay(10);
            m_boss.Say("你们胆敢闯入我的地盘,准备受死吧!", 0, 6000);
            m_boss.PlayMovie("call", 5900, 0);
            m_moive.PlayMovie("in", 9000, 0);
            m_boss.PlayMovie("weakness", 10000, 5000);
            m_front.PlayMovie("in", 9000, 0);
            m_moive.PlayMovie("out", 15000, 0);

            //设置本关卡为Boss关卡,关卡胜利后,玩家可以翻一张牌
            Game.BossCardCount = 1;
        }
Пример #19
0
        public override void OnStartGame()
        {
            base.OnStartGame();

            m_king = Game.CreateBoss(bossID, 750, 510, -1, 0);
            m_king.SetRelateDemagemRect(-41, -187, 83, 140);
            m_king.AddDelay(16);

            /*
             * int i = 0;
             * foreach (Player player in Game.GetAllFightPlayers())
             * {
             *  player.Direction = 1;
             *  player.SetXY((i + 1) * 100, 520);
             *  i++;
             * }
             * m_preKing = Game.CreateBoss(21, 600, 510, -1, 0);
             * m_preKing.Say("啊~~我的头好痛……为什么我会在这里!?炸弹王马迪亚斯呢?………..我记起来了。", 1000);
             * m_preKing.Say("感谢你们高贵的勇士,我是啵咕国王尼尔鲁奥要不是有你们的帮助,我可能永远也无法摆脱马迪亚斯的控制。", 3000);
             * m_preKing.Say("几年前炸弹人向啵咕国发动战争,在一次战斗中我不小心中了炸弹王马迪亚斯的诡计被他用精神枷锁诅咒控制。", 5000);
             * m_preKing.Say("在刚刚和你们的战斗中他的诅咒被破坏,才让我重获自由! 时间不多了他也肯定感知到诅咒的消失,可能正赶往这里!", 7000);
             * m_preKing.Say("马迪亚斯非常强大,现在的我非常虚弱可能抵挡不了多久,在他赶来之前请你们赶快离开这里!", 9000);
             */
        }
Пример #20
0
        public override bool CanGameOver()
        {
            base.CanGameOver();
            //回合数到100的时候结束游戏
            if (Game.TurnIndex > Game.MissionInfo.TotalTurn - 1)
            {
                return(true);
            }

            if (m_king.IsLiving == false)
            {
                if (m_state == firstBossID)
                {
                    m_state++;
                }
            }

            if (m_state == secondBossID && m_secondKing == null)
            {
                m_kingMoive  = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0);
                m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1);
                Game.RemoveLiving(m_king.Id);

                if (m_secondKing.Direction == -1)
                {
                    m_secondKing.SetRectBomb(24, -159, 66, 38);
                    m_secondKing.SetRelateDemagemRect(58, -142, 5, 3);
                }
                else
                {
                    m_secondKing.SetRectBomb(-90, -159, 66, 38);
                    m_secondKing.SetRelateDemagemRect(-63, -142, 5, 3);
                }


                m_secondKing.Say("<span class='red'>你们把我激怒了,我饶不了你们!</span>", 0, 3000);
                m_kingMoive.PlayMovie("in", 5000, 0);
                m_secondKing.PlayMovie("weakness", 6100, 0);
                m_kingMoive.PlayMovie("out", 12000, 0);

                List <Player> players  = Game.GetAllFightPlayers();
                int           minDelay = Game.FindRandomPlayer().Delay;
                foreach (Player player in players)
                {
                    if (player.Delay < minDelay)
                    {
                        minDelay = player.Delay;
                    }
                }

                m_secondKing.AddDelay(minDelay - 2000);
                turn = Game.TurnIndex;
            }

            if (m_secondKing != null && m_secondKing.IsLiving == false)
            {
                m_leftWall  = Game.FindPhysicalObjByName("wallLeft", false);
                m_rightWall = Game.FindPhysicalObjByName("wallRight", false);

                if (m_leftWall != null)
                {
                    Game.RemovePhysicalObj(m_leftWall[0], true);
                }

                if (m_rightWall != null)
                {
                    Game.RemovePhysicalObj(m_rightWall[0], true);
                }

                PhysicalObj objKing = Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0);
                objKing.PlayMovie("1", 0, 2000);
                if (objKing.CurrentAction == "1")
                {
                    m_kill++;
                    return(true);
                }
            }

            return(false);
        }