public override void OnExit() { //SignalSystem.Unregister( SignalId.NetworkState_EnterConnected, _enterNetworkConnectedState ); SignalSystem.Unregister(SignalId.Login_Success, _loginSuccess); LoginSystem.Instance.Uninitialize(); UIManager.Instance.HideUI("ui_login"); }
public override void OnHide(UI_Base _next_ui) { SignalSystem.Unregister(SignalId.Login_ForceLogin, _forceLogin); }
public override void OnHide(UI_Base _next_ui) { SignalSystem.Unregister(SignalId.Chat_ReceiveChat, _receivePlayerChat); }