예제 #1
0
 public override void OnExit()
 {
     //SignalSystem.Unregister( SignalId.NetworkState_EnterConnected, _enterNetworkConnectedState );
     SignalSystem.Unregister(SignalId.Login_Success, _loginSuccess);
     LoginSystem.Instance.Uninitialize();
     UIManager.Instance.HideUI("ui_login");
 }
예제 #2
0
 public override void OnHide(UI_Base _next_ui)
 {
     SignalSystem.Unregister(SignalId.Login_ForceLogin, _forceLogin);
 }
예제 #3
0
파일: UI_Chat.cs 프로젝트: vic910/ChessSoul
 public override void OnHide(UI_Base _next_ui)
 {
     SignalSystem.Unregister(SignalId.Chat_ReceiveChat, _receivePlayerChat);
 }