Esempio n. 1
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 public override void OnExit()
 {
     //SignalSystem.Unregister( SignalId.NetworkState_EnterConnected, _enterNetworkConnectedState );
     SignalSystem.Unregister(SignalId.Login_Success, _loginSuccess);
     LoginSystem.Instance.Uninitialize();
     UIManager.Instance.HideUI("ui_login");
 }
Esempio n. 2
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 public override void OnHide(UI_Base _next_ui)
 {
     SignalSystem.Unregister(SignalId.Login_ForceLogin, _forceLogin);
 }
Esempio n. 3
0
 public override void OnHide(UI_Base _next_ui)
 {
     SignalSystem.Unregister(SignalId.Chat_ReceiveChat, _receivePlayerChat);
 }