//Kunai void Ability6() { if (Input.GetMouseButtonDown(0) && isCooldown6 == false) { shootController.ShootKunai(); isCooldown6 = true; abilityImage6.fillAmount = 1; } if (isCooldown6) { abilityImage6.fillAmount -= 1 / cooldown6 * Time.deltaTime; if (abilityImage6.fillAmount <= 0) { abilityImage6.fillAmount = 0; isCooldown6 = false; } } }