Пример #1
0
 public IEnumerator CanDamage()
 {
     GetComponent <MeshRenderer>().material.color = Color.red;
     while (damageStep < 25)
     {
         damageStep++;
         shootController.Scaler(_transform, -0.02f);
         yield return(new WaitForSeconds(0.01f));
     }
     GetComponent <MeshRenderer>().material.color = normalColor;
     coroutine = null;
 }