Пример #1
0
            public override ProBuilderMesh Build(bool isPreview = false)
            {
                var mesh = ShapeGenerator.GenerateTorus(
                    EditorUtility.newShapePivotLocation,
                    s_Rows,
                    s_Columns,
                    s_Radius,
                    s_TubeRadius,
                    s_Smooth,
                    s_HorizontalCirumference,
                    s_VerticalCircumference,
                    true);

                UVEditing.ProjectFacesBox(mesh, mesh.facesInternal);

                return(mesh);
            }