/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. ShapeGenerator.Initialize(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); spriteSheet = Content.Load <Texture2D>("tileset1"); _editor = new Editor(); _editor.Load(Content); EditorText.Load(Content); KeyboardInput.AddKey(Keys.P); KeyboardInput.AddKey(Keys.Q); KeyboardInput.AddKey(Keys.E); //_testMap = new Map(500, 500, spriteSheet); //_testMap.Load(Content); // TODO: use this.Content to load your game content here }