public override ProBuilderMesh Build(bool isPreview = false) { var mesh = ShapeGenerator.GenerateTorus( EditorUtility.newShapePivotLocation, s_Rows, s_Columns, s_Radius, s_TubeRadius, s_Smooth, s_HorizontalCirumference, s_VerticalCircumference, true); UVEditing.ProjectFacesBox(mesh, mesh.facesInternal); return(mesh); }