void OnEnable() { shakeCam = GetComponent <ShakeCam> (); initPosSpeed = shakeCam.positionShakeSpeed; initRotSpeed = shakeCam.rotationShakeSpeed; EventManager.Instance.StartListening <FeedbackCameraShakeEvent>(ShakeCameraMore); }
// Use this for initialization private void Start() { shakeCam = FindObjectOfType <ShakeCam> (); range += owner.GetComponent <PlayerStats> ().BombRange; if (range <= 2) { range = 2; } if (!owner.GetComponent <PlayerStats>().RemoteBomb) { Invoke("Explode", 3f); } }
void Awake() { instance = this; camPos = transform.position; }