Inheritance: MonoBehaviour
示例#1
0
 void OnEnable()
 {
     shakeCam     = GetComponent <ShakeCam> ();
     initPosSpeed = shakeCam.positionShakeSpeed;
     initRotSpeed = shakeCam.rotationShakeSpeed;
     EventManager.Instance.StartListening <FeedbackCameraShakeEvent>(ShakeCameraMore);
 }
示例#2
0
    // Use this for initialization
    private void Start()
    {
        shakeCam = FindObjectOfType <ShakeCam> ();
        range   += owner.GetComponent <PlayerStats> ().BombRange;
        if (range <= 2)
        {
            range = 2;
        }

        if (!owner.GetComponent <PlayerStats>().RemoteBomb)
        {
            Invoke("Explode", 3f);
        }
    }
示例#3
0
文件: ShakeCam.cs 项目: tato-rj/UP
 void Awake()
 {
     instance = this;
     camPos   = transform.position;
 }